// by DarkRelix init { server { classname Actor } client { cache sound/impact/bodyfall/kneefall1.wav cache sound/impact/bodyfall/bodyfall1.wav cache sound/impact/bodyfall/softland.wav cache sound/weapons/whooshlong.wav cache sound/weapons/whooshshort.wav } } //soundevents are commented out for m10 gameplay //if anything else breaks, we can add them back in AS NEEDED // //DO NOT COMMENT THEM BACK IN OR JARED AND SHAWN WILL HURT YOU animations models/char/base-male2 { tap-comm tap-comm.ska { client { 10 sound sound/player/CommunicatorBeep.wav 1 1 150 } } duck_walk_right duck_walkR.ska duck_walk_left duck_walkL.ska duck_walk duck-walk.ska { server { 0 soundevent 128 footsteps_walk 15 soundevent 128 footsteps_walk } client { 0 footstepsound 1 0.7 150 15 footstepsound 1 0.7 150 } } duck_walk_codedriven duck-walk.ska deltadriven { server { 0 soundevent 128 footsteps_walk 15 soundevent 128 footsteps_walk } client { 0 footstepsound 1 0.7 150 15 footstepsound 1 0.7 150 } } idle idle1.ska { } stand_idle stand_dm_idle.ska { } sit-idle sit-idle.ska { } transport_out idle1.ska { server { entry morph morph_lid-lshut 100 0.5 entry morph morph_lid-rshut 100 0.5 entry surface material3 +nodraw entry blink 0 } client { entry sound sndtransout 2 1 200 } } transport_in idle1.ska { server { entry unmorph morph_lid-lshut 0.5 entry unmorph morph_lid-rshut 0.5 entry surface material3 -nodraw entry blink 1 } client { entry sound sndtransin 2 1 200 } } run run.ska { server { 4 soundevent 256 footsteps_run 12 soundevent 256 footsteps_run } client { 4 footstep "origin" 4 footstepsound 1 0.8 150 12 footstep "origin" 12 footstepsound 1 0.8 150 } } walk dm-idle.ska { server { 1 soundevent 128 footsteps_walk 11 soundevent 128 footsteps_walk } client { 1 footstepsound 1 0.6 150 11 footstepsound 1 0.6 150 } } make_it_work_walk dm-idle.ska { server { 1 soundevent 128 footsteps_walk 11 soundevent 128 footsteps_walk } client { 1 footstepsound 1 0.6 150 11 footstepsound 1 0.6 150 } } run_codedriven run.ska deltadriven { server { 4 soundevent 128 footsteps_run 12 soundevent 128 footsteps_run } client { 4 footstep "origin" 4 footstepsound 1 0.8 150 12 footstep "origin" 12 footstepsound 1 0.8 150 } } runback_codedriven runback.ska deltadriven { server { 4 soundevent 128 footsteps_run 12 soundevent 128 footsteps_run } client { 4 footstep "origin" 4 footstepsound 1 0.8 150 12 footstep "origin" 12 footstepsound 1 0.8 150 } } walk_codedriven dm-idle.ska deltadriven { server { 1 soundevent 128 footsteps_walk 11 soundevent 128 footsteps_walk } client { 1 footstepsound 1 0.4 150 11 footstepsound 1 0.4 150 } } walkback_codedriven walkback.ska deltadriven { server { 5 soundevent 128 footsteps_walk 15 soundevent 128 footsteps_walk } client { 5 footstepsound 1 0.4 150 15 footstepsound 1 0.4 150 } } sidestep_left sidestep-left.ska { server { first movementmode "anim" last movementmode "normal" 6 soundevent 128 footsteps_walk 13 soundevent 128 footsteps_walk } client { 6 footstepsound 1 0.8 150 13 footstepsound 1 0.8 150 } } sidestep_right sidestep-right.ska { server { first movementmode "anim" last movementmode "normal" 6 soundevent 128 footsteps_walk 13 soundevent 128 footsteps_walk } client { 6 footstepsound 1 0.8 150 13 footstepsound 1 0.8 150 } } strafe_left strafe-L.ska { server { first movementmode "anim" last movementmode "normal" 0 soundevent 256 footsteps_run 6 soundevent 256 footsteps_run } client { 0 footstepsound 1 1 150 6 footstepsound 1 1 150 } } strafe_right strafe-R.ska { server { first movementmode "anim" last movementmode "normal" 0 soundevent 256 footsteps_run 6 soundevent 256 footsteps_run } client { 0 footstepsound 1 1 150 6 footstepsound 1 1 150 } } strafewalk_left strafe-L.ska { server { first movementmode "anim" last movementmode "normal" 6 soundevent 128 footsteps_walk 13 soundevent 128 footsteps_walk } client { 6 footstepsound 1 0.4 150 13 footstepsound 1 0.4 150 } } strafewalk_right strafe-R.ska { server { first movementmode "anim" last movementmode "normal" 6 soundevent 128 footsteps_walk 13 soundevent 128 footsteps_walk } client { 6 footstepsound 1 0.4 150 13 footstepsound 1 0.4 150 } } strafe_left_codedriven strafe-L.ska deltadriven { server { first movementmode "anim" last movementmode "normal" 0 soundevent 128 footsteps_run 6 soundevent 128 footsteps_run } client { 0 footstepsound 1 1 150 6 footstepsound 1 1 150 } } strafe_right_codedriven strafe-R.ska deltadriven { server { first movementmode "anim" last movementmode "normal" 0 soundevent 128 footsteps_run 6 soundevent 128 footsteps_run } client { 0 footstepsound 1 1 150 6 footstepsound 1 1 150 } } pain_back pain-back.ska { client { } } pain_chest pain-chest.ska { client { } } pain_head pain-head.ska { client { } } pain_shoulder_R pain-shoulder-R.ska { client { } } pain_shoulder_L pain-shoulder-L.ska { client { } } pain_leg_L pain-leg-L.ska { client { } } pain_leg_R pain-leg-R.ska { client { } } pain_L pain-L.ska { client { } } pain_R pain-R.ska { client { } } 1hand_smallarms_draw phaser-draw.ska { } 1hand_smallarms_idle tricorder-scan.ska { server { first rangedattackend } } 1hand_smallarms_putaway phaser-putaway.ska { } 1hand_smallarms_fire phaser-fire-still.ska { server { first rangedattackstart 4 fire dualhand primary 5 fire dualhand primary } } duck_down duck-down.ska { } duck duck-idle.ska { } duck_getup duck-getup.ska { } death7 death-knockforward.ska { client { 0 sound snddeath 1 1 300 9 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 10 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death6 death-knockback.ska { client { 0 sound snddeath 1 1 300 6 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 18 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death4 death4.ska { client { 0 sound snddeath 1 1 300 9 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 11 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death5 death5.ska { client { 0 sound snddeath 1 1 300 9 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 11 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death2 death2.ska { client { 0 sound snddeath 1 1 300 21 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 41 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death3 death3.ska { client { 0 sound snddeath 1 1 300 11 sound sound/impact/bodyfall/bodyfall1.wav 2 .8 150 30 sound sound/impact/bodyfall/softland.wav 3 .8 150 } } death death-flyback.ska { client { 0 sound snddeath 4 1 400 6 sound sound/impact/bodyfall/kneefall1.wav 2 .6 200 14 sound sound/impact/bodyfall/bodyfall1.wav 3 1 200 } } jump_run_all jump-run-all.ska { client { 0 sound sndjump 3 0.7 50 11 footstepsound 2 1 150 11 sound sndland 4 0.7 50 } } jump_run_end jump-run-end.ska { client { 3 footstepsound 1 1 150 3 sound sndland 4 0.7 150 } } jump_run_middle jump-run-middle.ska { } jump_run_start jump-run-start.ska { client { 0 sound sndjump 3 0.7 50 } } jump_stand_all jump-stand-all.ska { client { 0 sound sndjump 3 0.7 50 11 footstepsound 1 1 150 11 sound sndland 4 0.7 150 } } jump_stand_end jump-stand-end.ska { client { 3 footstepsound 1 1 150 3 sound sndland 4 0.7 150 } } jump_stand_middle jump-stand-middle.ska { } jump_stand_start jump-stand-start.ska { client { 0 sound sndjump 3 0.7 50 } } jump_crouch jump-crouch-air.ska { } jump_walk_all jump-walk-all.ska { client { 0 sound sndjump 3 0.7 50 12 footstepsound 1 1 150 12 sound sndland 4 0.7 150 } } jump_walk_end jump-walk-end.ska { client { 3 footstepsound 1 1 150 3 sound sndland 4 0.7 150 } } jump_walk_middle jump-walk-middle.ska { } jump_walk_start jump-walk-start.ska { client { 0 sound sndjump 3 0.7 50 } } backpedal walk-backpedal.ska { server { 5 soundevent 128 footsteps_walk 15 soundevent 128 footsteps_walk } client { 5 footstepsound 1 0.8 150 15 footstepsound 1 0.8 150 } } detpack_plant-duck detpack-plant-duck.ska { } detpack_plant detpack-plant.ska { } }