TIKI $include models/char/player_base-female.tik setup { scale 0.95 fade_dist_mod 1 lod 200 1.0 2500 .2 6144 radius 25 texturepath models/char/hazardteam/base-female surface material4 shader dm/hazardteam/female/gear-normal-blue surface material4 shader dm/hazardteam/female/gear-team-red surface material4 shader dm/hazardteam/female/gear-team-blue surface material5 shader dm/hazardteam/female/gear-normal-blue surface material5 shader dm/hazardteam/female/gear-team-red surface material5 shader dm/hazardteam/female/gear-team-blue surface material6 shader dm/hazardteam/female/gear-normal-blue surface material6 shader dm/hazardteam/female/gear-team-red surface material6 shader dm/hazardteam/female/gear-team-blue surface material7 shader dm/hazardteam/female/gear-normal-blue surface material7 shader dm/hazardteam/female/gear-team-red surface material7 shader dm/hazardteam/female/gear-team-blue surface material8 shader dm/hazardteam/female/gear-normal-blue surface material8 shader dm/hazardteam/female/gear-team-red surface material8 shader dm/hazardteam/female/gear-team-blue surface material9 shader dm/hazardteam/female/gear-normal-blue surface material9 shader dm/hazardteam/female/gear-team-red surface material9 shader dm/hazardteam/female/gear-team-blue surface material10 shader dm/hazardteam/female/gear-normal-blue surface material10 shader dm/hazardteam/female/gear-team-red surface material10 shader dm/hazardteam/female/gear-team-blue surface material14 shader dm/hazardteam/female/display-normal-blue surface material14 shader dm/hazardteam/female/display-team-red surface material14 shader dm/hazardteam/female/display-team-blue surface material35 shader dm/hazardteam/female/display-normal-blue flags nodraw surface material35 shader dm/hazardteam/female/display-team-red flags nodraw surface material35 shader dm/hazardteam/female/display-team-blue flags nodraw surface material36 shader dm/hazardteam/female/display-normal-blue flags nodraw surface material36 shader dm/hazardteam/female/display-team-red flags nodraw surface material36 shader dm/hazardteam/female/display-team-blue flags nodraw surface material37 shader dm/hazardteam/female/display-normal-blue flags nodraw surface material37 shader dm/hazardteam/female/display-team-red flags nodraw surface material37 shader dm/hazardteam/female/display-team-blue flags nodraw surface material38 shader dm/hazardteam/female/display-normal-blue flags nodraw surface material38 shader dm/hazardteam/female/display-team-red flags nodraw surface material38 shader dm/hazardteam/female/display-team-blue flags nodraw surface material39 shader dm/hazardteam/female/display-normal-blue flags nodraw surface material39 shader dm/hazardteam/female/display-team-red flags nodraw surface material39 shader dm/hazardteam/female/display-team-blue flags nodraw texturepath models/char/ surface material2 shader purplehaz-blue.tga surface material2 shader purplehaz-red.tga surface material2 shader purplehaz-blue.tga surface material11 shader purplehaz-blue.tga surface material11 shader purplehaz-red.tga surface material11 shader purplehaz-blue.tga surface material12 shader purplehaz-blue.tga surface material12 shader purplehaz-red.tga surface material12 shader purplehaz-blue.tga surface material15 shader purplehaz-blue.tga surface material15 shader purplehaz-red.tga surface material15 shader purplehaz-blue.tga surface material16 shader purplehaz-blue.tga surface material16 shader purplehaz-red.tga surface material16 shader purplehaz-blue.tga texturepath models/char/hazardteam/jurot surface material1 shader jurot-head.tga surface material13 shader jurothairalpha texturepath models/char/face surface material3 shader jurot-face.tga texturepath models/char/misc surface material28 shader comm_badge surface material29 shader ensign replacesurface material1 material1 models/char/hazardteam/jurot/jurot-base.skb replacesurface material3 material3 models/char/hazardteam/jurot/jurot-base.skb replacesurface material13 material13 models/char/hazardteam/jurot/jurot-base.skb } $include models/char/playerdata.tik init { server { classname Player //archetype "HazardTeamJurot" surface material7 +nodraw surface material16 +nodraw surface material35 +nodraw surface material36 +nodraw surface material37 +nodraw surface material38 +nodraw surface material39 +nodraw aliascache taunt1 localization/sound/dialog/dm/mp_jurot1.mp3 aliascache taunt2 localization/sound/dialog/dm/mp_jurot2.mp3 backpackAttachOffset "-12 -1 0" //+up, +forward backpackAttachAngles "0 85 90" //+? +Rotate Forward flagAttachOffset "-76 -16 0" //+up, +forward flagAttachAngles "0 90 90" //+? +Rotate Forward } client { aliascache snd_generalmelee1 localization/sound/dialog/combat/jurot_attack1.mp3 aliascache snd_generalmelee2 localization/sound/dialog/combat/jurot_attack2.mp3 aliascache snd_generalmelee3 localization/sound/dialog/combat/jurot_attack3.mp3 aliascache snd_generalpain1 localization/sound/dialog/combat/jurot_damage.mp3 aliascache snd_generalpain2 localization/sound/dialog/combat/jurot_hurt.mp3 aliascache snd_generalpain3 localization/sound/dialog/combat/jurot_shortp.mp3 aliascache sndroll sound/chars/human/human_roll.wav aliascache snd_pain1 localization/sound/dialog/combat/jurot_damage.mp3 aliascache snd_pain2 localization/sound/dialog/combat/jurot_hurt.mp3 aliascache snd_pain3 localization/sound/dialog/combat/jurot_shortp.mp3 aliascache snddeath1 localization/sound/dialog/combat/jurot_collpain.mp3 aliascache snddeath2 localization/sound/dialog/combat/jurot_longp.mp3 aliascache sndland sound/misc/land.wav } } animations models/char/base-female2/ { dm_idle dm_idle_jurot.ska }